Officially, I really and truly do; miss my old Moghouse in FFXI. I miss being able to craft with my Moogle Voyeur, I miss the calming sound of the running water, I miss the way I could decorate my house, for my own personal space. We've moved on, and I can accept that, but.. I can still miss it.
Enough sap, though. Today, I made it to Rank 11. Wait, wait a minute.. Rank 10, before Rank 11, because Rank 10 got me excited (for nothing!) And, it probably has / had gotten you excited, too, and you probably feel the same way as I do. ;_; Let me explain;
Increases chance for improved craftsmanship of next synthesis. Most effective for parts.
Inorite!? Well, what this really means, is..
!Speculation!
Craftsmanship appears to affect the level of success of synthesis actions. Thus, this action gives an increased chance to improve the result of your next synthesis action.
Because this is only speculation, it means that this is just an educated guess. That being said, it's absolutely better than understanding nothing about it, but without clarification... Well, it's just not all that useful. I didn't find it helped with anything, although I did try to stress it as much as I could. So far, during the actual crafting session, you'll be able to use Epiphany once: Whether it shows up at the start, in the middle, or near the end of the synthesis process, it will not show up again if you've chosen to use it. If, on the other hand, you happen to pass it up, forget about it, or notice too late, it'll use the same random appearance rule again, within the same synthesis...If that makes sense!
Once it's been used, you will have an opportunity to use it immediately with your next synthesis action. It will be lost if you choose not to use it, by using the 'Wait' command. Also, take note, that sometimes the Epiphany effect may not take effect, even should you use it. This is signified by an animation on your orb, something like a bolt of lightning flashing around it.. Anyways. If this should happen, then you'll also lose your Epiphany action for that synthesis.
My own views of Epiphany..
I know I'm going to eat my own words, once the mysteries of these abilities are unveiled. But, for now.. I'm not fond of the Epiphany ability. It seems to make no result difference whether you're using;
- Rapid Synthesis
- Stable Synthesis
- Bold Synthesis
- Red Orb (Synthesis State)
- Yellow Orb (Synthesis State)
- White Orb (Synthesis State)
- Rainbow Orb (Synthesis State)
I haven't noticed higher success rates, better results (Improved amounts of quality, lesser reductions in durability, higher amounts of progress, etc.) Nothing! I mean, I haven't done 20,000 snyths to verify, but this is just my own speculations from Rank 10 ~ Rank 11.
And, that's Epiphany in a nutshell, from my short Lalafell Point of View.
I've experimented with some different synthesis combinations, and I even decided to pick up Mining! It is my strong belief that Mining will assist us crafters (Especially in our time of need with the unorganized market wards!) to help us find our materials. Especially at this stage. After Rank 10, it seems that progress comes to a halt.
Here's what I gave a shot;
Bone Ring;| |
|
Yield: NQ: Bone Ring x 1 HQ 1: Bone Ring +1 x 1 HQ 2: Bone Ring +2 x 1 |
I recognized how easy this craft was, and after some Wiki research, I realized that the materials (One
Bone Chip) can be bought in Ul'dah from an NPC for a relatively fair price (I think about 450 Gil?) Although, I opted to go Mining for my Bone Chips. Which, might I add, yielded me two Bone Chip +3's that I turned into a Bone Ring +1! My very first HQ~! <3!
Copper Ring;| |
|
Yield: NQ: Copper Ring x 1 |
I decided that I'd try this synth out at Rank 9. This synth, to put it clearly, sucked at both Rank 9 and Rank 10. I found the success to be few and far between, and durability dropped like a rock. I even noticed quite a few Unstable states forming. And, apparently, it sucks to try a Synthesis action while that Elemental Ring is spinning around your orb, signifying the "Unstable Element." I've had successes on it, but haven't noticed anything different, really. I'd usually just wait it out. But, success was worth about 350 Rank Points. I just found the price of the synthesis price Vs. the success rate wasn't worth it. Keep any Copper Nuggets you get, to repair random jewelry found in Bazaars.
Note on Jewelry Repairs;
Most persons who don't have a craft leveled or don't know someone who's got a useful craft will use one of the Repair Vendors, who repair equipment to 75%. As of this date, Repair Vendors (as far as I'm aware) 'do not repair Jewelry' such as Rings, Bracelets, Chokers, etc. Use this to your advantage, and get some repairing done! Hopefully, persons with jewelry who need repairs won't be far from the Repair NPC's.
With the same two Copper Nuggets, you can also synth a Copper Earring. Synthesis success rate still wasn't as good as the Bone Rings. While it was easier than Copper Rings, the Copper Earring only rewarded about 250 Rank Points per success, which is about the same as the Bone Ring. Except... Bone Ring's are cheaper to make!
4x Pyrite sucked to synth at Rank 10. Zero success rate! Marbled Eye out of the Elemental Stones (Wind Stone, Earth Stone, etc.) has a decent success rate, but not enough materials to sustain super amounts of synths for quick progression.
Happy Crafting~!