I feel I've done well, considering my constraints on playtime ( I 'am' a father, and a loving husband. ^^; ) Also on that note, I am trying to make regular progress, and furthermore--regular updates on the blog. So, carrying on to a positive-er display, let's talk about the task at hand.. Rank 11 ~ Rank 15. ..Here we go~!
So, like I iterated in my last post, Levequests! Do your Levequests! Do your Levequests~!!! They provided me (over the course of about 3 sets) enough to garner bunches of experience in order to progress so quickly in such a little time. I found a pretty decent, and cheap, craft to start pounding out, which I started around Rank 13. I'm sure I dissed it last post... I'll check right now!
Yeah, I did. Copper Rings, and I commented the following, in my Rank 9 ~ Rank 11 post.
"I decided that I'd try this synth out at Rank 9. This synth, to put it clearly, sucked at both Rank 9 and Rank 10. I found the success to be few and far between, and durability dropped like a rock. I even noticed quite a few Unstable states forming. And, apparently, it sucks to try a Synthesis action while that Elemental Ring is spinning around your orb, signifying the "Unstable Element." I've had successes on it, but haven't noticed anything different, really. I'd usually just wait it out. But, success was worth about 350 Rank Points. I just found the price of the synthesis price Vs. the success rate wasn't worth it. Keep any Copper Nuggets you get, to repair random jewelry found in Bazaars."I'll post the Recipe again.
Copper Ring;
Crafts: Ingredients:Copper Nugget x 2Yield:NQ: Copper Ring x 1
Copper Rings are Cheap. They're easy to make. And they NPC for a decent price. You're looking at 800 gil per synth (Plus the Shards.) On top of that, you're also most likely going to NPC'ing if you're doing this in quantity (I ended up doing about 50 synths between Rank 13 ~ Rank 15.) NPC value at the Goldsmith Guild in Ul'dah, 576 Gil. Total Profit & Loss: -234 Gil. Gil, at this point in the game, is looking to be fairly easy to get in quantities that can be spent on buying a stack of Copper Nuggets, etc. I like math, so I'll crunch some numbers, quickly.
Copper Nugget x99 : 39,600 Gil. [400 x 99. To be honest, for 50 Synths, that's a decent price..)
Provided Synthesis: 49 Synth's. [1 Extra copper nugget... maybe you could repair some jewelry!]
End Result : 49 Copper Rings. [Well, if you're super-duper lucky, and play your cards right. Realistically, it's probably a bit closer to 40 rings, give or take a few.)
Max Profit & Loss : -11,376 Gil. [This is if you decide to solely NPC your labours. Definitely feel free to sell via your Bazaar for whatever price you can sell for. Also, if you have a retainer, or two, that'll also help free up space and earn some extra cash; coupled with some patience.]
Also, each synthesis was rewarding me anywhere from 250 ~ 350 Skill points, so that math means...
Successful Synths [Multiplied by] Variable Experience (250 ~ 350) results in : 12,250 ~ 17,150 Rank points! inorite!? Not bad for burning an afternoon, and killing some time between levequests.
...You have been doing them, right? Your Levequests, that is! I was able to take the copper ingots I'd earned as rewards from levequests, and got some Animal Glue from my brother (who's an Alchemist,) and created some Marbled Eyes out of some Elemental Rocks. I made a few Copper Scepter's and even got a High Quality result in the mix. I'm saving them, for the time being, to make the attempt at a High Quality Decorated Scepter. Here are the synths, for your pleasure.
If the upgraded version of the Copper Scepter is a Rank 15 goldsmithing recipe, then the base recipe has got to be lower. I achieved my High Quality upon my first synth. I was pretty excited! ^^; You can also spam this recipe, just because of the resale value of the scepter. And, if you're already ahead of the class, you can give the decorated scepter a shot! And share with the rest of the class!
Copper Scepter;
Yield:NQ: Copper Scepter x 1
Decorated Copper Scepter;
Yield:NQ: Decorated Copper Scepter x 1
HQ 1: Decorated Copper Scepter +1
...Whew! What a post! Now to finish with some great findings. ^^;
1. I have plans. As I'd mentioned, I have some plans to help detail the basics of Crafting. It's just finding the time.. ;_; My life is pretty busy with my wife and son, and also having visitors for the last few weeks. It is going to happen! I already have some ideas of some great things to come.
2. A new design! While Blogger's web styles are pretty decent, I'm a pretty talented Graphics Designer myself, so I'll start building a custom template, do some custom graphics, and even some custom programming! Huhwheee~~~
3. I've made some findings on High Quality results! I was waaaay off from my initial ideas. I'll tell a little story, to help explain how I felt, and just how wrong I was, and finally the findings!
My Findings (+1!);I hope you enjoyed the post! Lots of information waiting to be absorbed by those of us who're aspiring and attempting to achieve greatness! Leave some comments, tell some friends, and let's all be the best Goldsmithies that we can be! ^^; Thanks for the time, and Happy Crafting!
Sooo.. My very first High Quality, if you remember reading, was a Bone Ring +1. If you don't remember, or haven't read, I'd started mining to get some materials for Crafting. Lucky enough, I pulled up a Bone Chip +3! I popped the synthesis, and I started with a whopping 250* Quality, and about 230** Durability! I was amazed. After utilizing most of that durability for Bold Synthesis, I was able to jack the Quality of the crafted item to about 550! 550 Quality! When I finally hit 100% on the progress bar, it showed up as Bone Ring +1. I tried a few Touch Up's, but nothing resulted more than the +1. After this exciting event, I believed that a High Quality synth for sure had to be an extreme number. My brother had told me stories of never seeing a High Quality, even at 200+ Quality. I was very nervous, because with regular materials, it seems almost impossible to get that high of results!!!
On to the actuals and factuals.. While I was doing my Copper Rings, for my grind from Rank 13 ~ Rank 15, I managed to score several Copper Ring +1's, with quality as low as 55. So~ If you can manage to get a synthesis above 50 quality, and you have the extra Durability, definitely give your 'Touch Up' option a shot. You never know...
I interpret these findings in the following way; no matter what the quality of the finished product is, there's always a chance for High Quality to result. I'm using the [Quality] as a modifier for [High Quality Chance], and finally using [Touch Up] as a "Retry" effort, such as re-rolling the odds of the High Quality Opportunity.. While I believe there's always a chance for High Quality, that doesn't mean that more quality isn't better. Look at it like this;
(These are just figurative numbers which represent absolutely nothing, other than the theoretical representation of what I'm trying to portray.)
Quality: 100. End Result: Normal Quality. Chance for High Quality at 100 Quality: 15%.
[Synthesis Process;]Make sense? I hope so. ^^; As Quality increases, the High Quality Percentage raises. My numbers and figures are just made up, but I know for a fact you can High Quality on a Copper Ring with as low as 55 Durability! If you're shooting for a High Quality, though, try to finish with over 100 Quality, and as much durability left as possible, to re-roll your Touch Up as many times as you can!
- Standard Synthesis ->
- Success! Durability: 52. Quality: 100. Normal Quality.
- Touch Up -> [Chance for High Quality re-rolled at 15%]
- Durability Decreases by 7. Durability: 45. Quality 100. Normal Quality.
- Touch Up -> [Chance for High Quality re-rolled at 15%]
- Durability Decreases by 9. Durability: 36. Quality 100. Normal Quality.
- Touch Up -> [Chance for High Quality re-rolled at 15%]
- Durability Decreases by 4. Durability: 41. Quality 100. High Quality!
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